View-Dependent Character Animation

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Our system takes as input a sketch a , and a base mesh model b , then recovers a camera to orient the base mesh c , then reconstructs the skeleton pose d , and finally deforms the mesh to find the best possible match with the sketch e.

View-Dependent Character Animation - Parag Chaudhuri, Prem Kalra, Subhashis Banerjee - Google книги

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It is even more difficult for the animator to generate the character's action if the point of view i. Creating moving camera character animations in 3D is, however, a multi-faceted computer graphics and computer vision problem.


It warrants a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, yet at the same time make sense and be intuitive to use.

This well-researched book develops and demonstrates a framework for view-dependent animation designed to solve these issues, well illustrated with a large number of example animations to explain and illustrate this versatile technique.